﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace PulsePrototype.Messages
{
    /// <summary>
    /// Messaging system code by Nic Foster 
    /// http://gamedev.stackexchange.com/questions/23533/interaction-between-engine-parts/23578#23578
    /// </summary>
    public class BaseMessage
    {
        public int destEntityID;
        public MessageType messageType;

        protected BaseMessage(int destinationEntityID, MessageType messageType)
        {
            this.destEntityID = destinationEntityID;
            this.messageType = messageType;
        }

    }
}
